"Video Games" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades.
Descriptor ID |
D018910
|
MeSH Number(s) |
I03.450.642.693.930 L01.224.900.930
|
Concept/Terms |
Video Games- Video Games
- Game, Video
- Games, Video
- Video Game
Computer Games- Computer Games
- Computer Game
- Game, Computer
- Games, Computer
|
Below are MeSH descriptors whose meaning is more general than "Video Games".
Below are MeSH descriptors whose meaning is more specific than "Video Games".
This graph shows the total number of publications written about "Video Games" by people in this website by year, and whether "Video Games" was a major or minor topic of these publications.
To see the data from this visualization as text,
click here.
Year | Major Topic | Minor Topic | Total |
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2004 | 1 | 0 | 1 |
2008 | 1 | 0 | 1 |
2014 | 1 | 0 | 1 |
2015 | 0 | 1 | 1 |
2016 | 3 | 0 | 3 |
2017 | 26 | 7 | 33 |
2018 | 23 | 3 | 26 |
2019 | 9 | 2 | 11 |
2020 | 4 | 1 | 5 |
2021 | 3 | 0 | 3 |
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Below are the most recent publications written about "Video Games" by people in Profiles.
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So your patient is a gamer: an exploration of benefits and harms. Curr Opin Pediatr. 2021 10 01; 33(5):530-534.
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Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults. J Psychiatr Res. 2021 10; 142:218-225.
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Computer Game Assisted Task Specific Exercises in the Treatment of Motor and Cognitive Function and Quality of Life in Stroke: A Randomized Control Study. J Stroke Cerebrovasc Dis. 2021 Sep; 30(9):105991.
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Assessing online gaming and pornography consumption patterns during COVID-19 isolation using an online survey: Highlighting distinct avenues of problematic internet behavior. Addict Behav. 2021 12; 123:107044.
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Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020. Int J Environ Res Public Health. 2021 Jul 07; 18(14).
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Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. Int J Environ Res Public Health. 2021 06 21; 18(12).
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Electroencephalography-detected neurophysiology of internet addiction disorder and internet gaming disorder in adolescents - A review. Med J Malaysia. 2021 05; 76(3):401-413.
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Use of virtual reality in the inpatient rehabilitation of COVID-19 patients. Gen Hosp Psychiatry. 2021 Jul-Aug; 71:76-81.
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Impact of the COVID-19 lockdown on screen media use in patients referred for ADHD to child and adolescent psychiatry: an introduction to problematic use of the internet in ADHD and results of a survey. J Neural Transm (Vienna). 2021 07; 128(7):1033-1043.
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Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review. Mult Scler Relat Disord. 2021 Jun; 51:102928.